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An arcade mini-game built solo in Unity, with every asset drawn and every line of code written by hand.
Endless asteroid-dodging arcade game: a Unity and C# learning project with custom Illustrator sprites.
- Designer & Developer · 2022
- Game Design
- Unity
- C#

RocketJump is an arcade-style mini-game where players navigate a rocket through an endless asteroid field, dodging obstacles and testing their reflexes. Difficulty ramps as players progress, challenging them to maneuver through unpredictable asteroid patterns.
I developed RocketJump as a learning exercise to explore Unity and C#, designing all the assets from scratch and writing every line of code myself. The project gave me hands-on experience with Unity's game development workflow, physics engine, and scripting system, with custom sprite assets built in Adobe Illustrator.
